#include "Block.h"

Block::Block()
{
	sprite = Sprite(0, 0, 0, 0, NULL);
}

Block::Block(float x, float y, int w, int h, SDL_Surface *image)
{
	sprite = Sprite(x, y, w, h, image);
}

void Block::Update(Uint32 dticks)
{
	//Does nothing
}
